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On vertices

PointCloud(data=None)

Bases: Mesh

A data structure for representing point clouds

Attributes:

Name Type Description
vertices DataContainer

the container for all vertices

__str__ str

Representation of the object and its elements as a string.

id_vertices property

Shortcut for range(len(self.vertices))

append(x)

Shortcut for self.vertices.append(x), since we can only append elements in the 'vertices' container

PolyLine(data=None)

Bases: Mesh

A data structure for representing polylines.

Attributes:

Name Type Description
vertices DataContainer

the container for all vertices

edges DataContainer

the container for all edges

__str__

Representation of the object and its elements as a string.

id_edges property

Shortcut for range(len(self.edges))

id_vertices property

Shortcut for range(len(self.vertices))

SurfaceMesh(data=None)

Bases: Mesh

A data structure for representing polygonal surfaces.

Attributes:

Name Type Description
vertices DataContainer

the container for all vertices

edges DataContainer

the container for all edges

faces DataContainer

the container for all faces

face_corners DataContainer

the container for all corner of faces

boundary_edges list

list of all edge indices on the boundary

interior_edges list

list of all interior edge indices (all edges \ boundary_edges)

boundary_vertices list

list of all vertex indices on the boundary

interior_vertices list

list of all interior verticex indices (all vertices \ boundary_vertices)

connectivity _SurfaceConnectivity

the connectivity utility class

id_corners property

Shortcut for range(len(self.face_corners))

id_edges property

Shortcut for range(len(self.edges))

id_faces property

Shortcut for range(len(self.faces))

id_vertices property

Shortcut for range(len(self.vertices))

clear_boundary_data()

Clear all boundary data. Next call to a boundary/interior container or method will recompute everything

is_edge_on_border(u, v)

whether edge (u,v) is a boundary edge or not

Parameters:

Name Type Description Default
u int

vertex id

required
v int

vertex id

required

Returns:

Name Type Description
bool bool

whether edge (u,v) is a boundary edge or not. Returns False if (u,v) is not a valid edge.

is_quad()

Returns:

Name Type Description
bool bool

True if the mesh is quadrangular (all faces are quad)

is_triangular()

Returns:

Name Type Description
bool bool

True if the mesh is triangular (all faces are triangles)

is_vertex_on_border(u)

whether vertex u is a boundary vertex or not.

Parameters:

Name Type Description Default
u int

vertex id

required

Returns:

Name Type Description
bool bool

whether vertex u is a boundary vertex or not.

ith_vertex_of_face(fid, i)

helper function to get the i-th vertex of a face, i.e. self.faces[fid][i]

Parameters:

Name Type Description Default
fid int

face id

required
i int

vertex id in face. Should be 0 <= vid < len(face)

required

Returns:

Name Type Description
int int

the id of the i-th vertex in face fid (self.faces[fid][i])

pt_of_face(fid)

point coordinates of vertices of face fid

Parameters:

Name Type Description Default
fid int

face id

required

Returns:

Name Type Description
Iterable

iterator of Vec objects representing point coordinates of vertices

VolumeMesh(data=None)

Bases: Mesh

id_cells property

Shortcut for range(len(self.cells))

id_corners property

Shortcut for range(len(self.face_corners))

id_edges property

Shortcut for range(len(self.edges))

id_faces property

Shortcut for range(len(self.faces))

id_vertices property

Shortcut for range(len(self.vertices))

is_edge_on_border(*args)

Simple test to determine if a given edge is on the boundary of the mesh.

Returns:

Name Type Description
bool bool

Returns True if the given edge is on the boundary of the mesh.

is_face_on_border(*args)

Simple test to determine if a given face is on the boundary of the mesh.

Returns:

Name Type Description
bool bool

Returns True is the given face exists and is on the boundary of the mesh

is_tetrahedral()

Returns:

Name Type Description
bool bool

True if the mesh is tetrahedral (all cells are tetrahedra)

angle_defects(mesh, zero_border=False, name='angleDefect', persistent=True, dense=True)

Computes the angle defect at each vertex, defined as 2*pi minus the sum of angles around the vertex.

Angle defect is an discrete approximation of the gaussian curvature. This function relies on the computation of cotangents on the mesh.

Warning

Only works for triangulated meshes.

Parameters:

Name Type Description Default
mesh SurfaceMesh

the mesh

required
zero_border bool

if set to true, ignores the defect on the boundary of the mesh. Defaults to False.

False
name str

Name given to the attribute. Defaults to "angleDefect".

'angleDefect'
persistent bool

If the attribute is persistent (stored in the mesh object) or not. Defaults to True.

True
dense bool

Is the attribute dense (numpy array) or not (dict). Defaults to True

True

Returns:

Type Description
Attribute

Attribute(float) on vertices

Raises:

Type Description
Exception

fails if the mesh is not triangulated (ie if a face is not a triangle)

border_normals(mesh, name='borderNormals', persistent=True, dense=False)

Computes the normal direction of the boundary curve.

Parameters:

Name Type Description Default
mesh SurfaceMesh

the mesh

required
name str

Name given to the attribute. Defaults to "borderNormals".

'borderNormals'
persistent bool

If the attribute is persistent (stored in the mesh object) or not. Defaults to True.

True
dense bool

Is the attribute dense (numpy array) or not (dict). Defaults to True

False

Returns:

Type Description
Attribute

Attribute(float,3) on vertices

degree(mesh, name='degree', persistent=True, dense=True)

Computes the degree of each vertex, that is the number of vertex that are adjacent.

Parameters:

Name Type Description Default
mesh Mesh

the input mesh. Pointclouds are forbidden

required
name str

description. Defaults to "degree".

'degree'
persistent bool

If the attribute is persistent (stored in the mesh object) or not. Defaults to True.

True
dense bool

Is the attribute dense (numpy array) or not (dict). Defaults to True

True

Returns:

Type Description
Attribute

Attribute(int) on vertices

vertex_normals(mesh, name='normals', persistent=True, interpolation='area', dense=True, custom_fnormals=None)

Computes normal directions as 3d vectors for each vertex. Normal at a vertex is a weighted sum of normals of adjacent faces. This function essentially interpolates the face normals.

Parameters:

Name Type Description Default
mesh SurfaceMesh

the input mesh

required
name str

Name given to the attribute. Defaults to "normals".

'normals'
persistent bool

If the attribute is persistent (stored in the mesh object) or not. Defaults to True.

True
interpolation str

Interpolation weighting mode. 'uniform' : computes the mean for adjacent facet 'area' : the mean is weighted by facet area. Default value. 'angle' : the mean is weighted by internal angle at the vertex

'area'
dense bool

Is the attribute dense (numpy array) or not (dict). Defaults to True

True
custom_fnormals Attribute

custom values for the face normals to be interpolated. Defaults to None.

None

Raises:

Type Description
Exception

if 'interpolation' is not one of {'uniform', 'area', 'angles'}

Returns:

Type Description
Attribute

Attribute(float, 3) on vertices